We make the engine. You make it Unreal.

Cary, NC
Joined July 2010
“Gameplay Ability System (GAS) is the bedrock of our gameplay systems. Almost everything in the game is an ability. This really accelerated our development as it works very well in multiplayer. GAS has empowered both our engineers and designers to create interesting gameplay.”
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Matt Clarke, Tech Lead at @ToTheSky, shares a behind-the-scenes look at how the UE5 Gameplay Ability System, Lumen, Niagara, and Unreal Insights helped their small team break barriers with @GODBREAKERS. See what he has to say and get the game tomorrow on EGS 🧵
Unreal Engine retweeted
News drop 📣 👤 NVIDIA ACE now supports Qwen3-8B for on-device deployment of real-time, dynamic NPCs. Available now as an SDK plugin. 💬 Magpie Flow text-to-speech received multilingual support for testing within end-to-end character pipelines. 🖼️ We just released a new tech demo for the RTX Branch of @UnrealEngine 5 showing off RTX Mega Geometry, ReSTIR PT, and DLSS 4. Details: nvda.ws/4n8PWlL
It's #TuesdayTips day once again and this time, we've got a tutorial on Temporal Quality for you to get into Get familiar with common pitfalls with Lumen and Temporal Super Resolution and how to avoid unwanted temporal artifacts, tweaking things on a case-by-case basis to fit your desired results. Hop in: epic.gm/temporal-quality
Traverse the eerie shadows over the Unreal Engine blog as we speak with @Frogwares on how UE5 helped them create Lovecraftian nightmares while combining survival horror gameplay with investigation mechanics for The Sinking City 2🐙 Read all about how their horror-first approach, features such as MetaHuman Animator, Virtual Shadow Maps and more helped them make the things that should not be!: epic.gm/dev-interviews-sinki…
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We understand that the recent technical issues with third-party tools and platforms may have caused some inconvenience. To ensure that everyone has ample time to complete their amazing projects, we’ve decided to extend the 2025 Epic MegaJam submission deadline by an extra 24 hours. The new submission deadline is now October 24 at 11:59 PM ET. Your projects are the heart of the Epic MegaJam, and we can't wait to see what you come up with! Happy jamming, and remember, your creativity is what makes this event truly Epic.
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In case you missed the kickoff livestream, this year's MegaJam theme is: Here We Go Again! Draw upon inspiration from the past 10 years of MegaJams to inform your game or your own interpretation of Here We Go Again. Will you take it into the past for some retro flair? Will you pull from a past theme like Running Out of Space? Only YOU can decide. Check out this year's full Theme Reveal stream VOD here: piped.video/live/D3LIUUUJZHo…
Discover how an indie team of just four uses Unreal Engine to produce @iambellyfant🐘 The popular children’s show on YouTube has garnered over 50 million views and through the use of UE, the team has rediscovered the fun in animating. Read all about it here: unrealengine.com/spotlights/…
Get ready to enter the World of Darkness in Vampire: The Masquerade - Bloodlines 2 on October 21! Paradox Interactive took to the stage at Unreal Fest Stockholm to share how Unreal Engine 5 helps deliver a truly responsive, immersive player experience in @VtM_Bloodlines Watch now: piped.video/x0Yjghvpy0I #Bloodlines2
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Ahoy Maties! Have ye tried the Parrot Game Sample yet?🦜 The sample project, created by Secret Dimension, is designed to help devs who are familiar with Unity learn to develop with Unreal Engine in a practical format. We've got all you need to get started on the project which includes multiple levels and a comprehensive menu system, all bolstered by fully annotated code. Check out the samples and documentation today: ℹ️Info: epic.gm/parrot-game-sample 🏴‍☠️Sample: epic.gm/parrot-game-sample-u… 📚Documentation: epic.gm/parrot-game-sample-d…
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Y'know, #ScreenshotSaturday is the perfect opportunity to share what you've been working on. Even if you're feeling a bit rusty⚙️ 📷: Volodymyr Stepaniuk
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Foggy Barn by Environment/Photogrammetry Student @SyntaXcg is a personal project created to focus on Julien's first real-time environment using Lumen and no path tracing. The house itself was made with RealityScan using a drone plus the use of a DSLR camera. "Unreal’s real-time rendering gives you instant previews - use that speed to experiment and be creative. Try new compositing, camera angles, lighting... until it fits your vision!" - Julien Rollin
We’re live now! Don’t miss it 🫵
Don't miss today's Inside Unreal stream where we're revealing this year's MegaJam theme🎞️ Join us today at 2PM ET to get the scoop!: piped.video/UnrealEngine
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Don't miss today's Inside Unreal stream where we're revealing this year's MegaJam theme🎞️ Join us today at 2PM ET to get the scoop!: piped.video/UnrealEngine
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Unreal Engine retweeted
The Fab October Flash Sale is now on! ✨ Find thousands of high-quality 3D models, VFX, environments, and audio at up to 70% OFF. Shop your faves until Oct 19, 5PM ET. Clock’s ticking! 🏷️ epic.gm/fab-oct-flash-sale
MegaJam Modifier Alert: Push the Limits🫷 Show us what you can do with NvRTX in your MegaJam 2025 game and you'll have a chance at winning one of three graphics cards up for grabs from @nvidia: 5070, 5080 & 5090 Don't forget to join us live tomorrow October 16th at 2PM ET to find out this year's MegaJam theme: piped.video/unrealengine
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Last month, we highlighted the work @SiiliAuto are doing to create HMI experiences using Unreal Engine. If you didn't get a chance to check it out yet, find out how Siili are bringing efficiency, ease of integration and shortened dev time to automotive HMI with UE: epic.gm/spotlight-siili-auto
Struggling to balance visuals and performance in VR? New @UnrealEngine samples make it easier to optimize performance settings and package your projects efficiently. Start improving your workflow here 👉 bit.ly/46QrQaJ #MetaHorizon #UnrealEngine #VR
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