We make the engine. You make it Unreal.

Cary, NC
Joined July 2010
Rest a while and share your development stories with us, it is #ScreenshotSaturday after all! Fixed something that was giving you grief? Had a creative breakthrough from an unlikely source? Let us know 👇 📷: Shannon Welsh
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As the weather begins to get chillier, why not escape to Tropical Beach, a sunny personal project from Technical Artist Nina Klos? The piece features glittery sea glass sands, a blend of technical art techniques and artistic principles, all done from scratch using Unreal Engine, Houdini, 3ds Max, Photoshop, ZBrush and Substance 3D Painter/Designer. "I used PCG to scatter, automatically remove overlaps and adjust the rotation of scattered sea shell meshes. I find the system incredibly useful for automatic generation!" - Nina Klos
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A player-driven, branching narrative and tactile gameplay in I AM RIPPER ensures that the latest project from @WhitePaperGames puts players into a gritty, immersive experience. Find out how the team used Unreal Engine 5’s Motion Matching, Control Rig and Sequencer to create nail-biting thriller I AM RIPPER: epic.gm/dev-interviews-i-am-…
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Heading to I/ITSEC 2025? Join us for live customer demos of an XR-based flight simulator and drone simulator, new UE updates for AI and robotics workflows, and a look at how Epic ecosystem tools like MetaHuman and RealityScan can help supercharge simulation workflows. Get all the info and book a meeting with us!: epic.gm/i-itsec-2025
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According to Jami Järviö, CSM and Partner Manager at @SiiliAuto, the fact that our UE team can adapt code to any solution is 'priceless' in the development of HMIs. Learn how Unreal Engine helps Siili Auto create branded, feeling-invoking experiences for some of the world's biggest car brands: epic.gm/spotlight-siili-auto
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Epic for Indies is back with a bang! Or rather, back with a BASS! Sam Bass, Senior Technical Designer, joins us on the Epic for Indies Discord for Office Hours tomorrow at 12PM PT epic.gm/office-hours-11-5-25
Unreal Engine 5.6 brought with it significant improvements to Sequencer, the Curve Editor, Tween Tools, Motion Trails, and more. This allowed for animation with greater speed, precision, and control🏃 If you're thinking of starting your animation journey or you're already on it and just want to brush up, check out our First Look video here for a walkthrough of the animation functionality in UE 5.6: piped.video/LtQWZQxGeXM
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Our #TuesdayTips journey down the optimization learning path continues with optimizing performance for StateTree by utilizing the new Scheduled Tick Policy🌳 Learn to limit the amount of ticks or to use async tasks that do not tick in the StateTree in our latest guide: epic.gm/tickless-statetree-c…
What could be better than a brand new animation sample? Two brand new animation samples! Created by @AgoraStudio_, the A-COM Animatic Sample and A-COM Animation Sample showcase how to storyboard and animate a short in Unreal Engine from scratch. Check them out today: epic.gm/agora-animation-samp…
Unreal is headed to AECtech in New York from Nov 11 through Nov 16th Join us for incredible sessions, practical workshops, community real-time scene creation, and team up for a 26 hour Hackathon for all skill levels! Get all the info here: aectech.us/
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