The talk I did for the NimConf is up:
piped.video/watch?v=2uWnsu57…
It's somewhat an adv workflow, if you are new to NUE I wont recommend starting with it :P Although I go over an overview of the third person template in Nim :)
#gamedev#indedev#unrealengine#nimlang
Just implemented a way to specify type traits in the NimForUE DSL when creating uStructs.
By marking the type with `WithNetSerializer` it will gen the TStructOpsTypeTraits below
#unrealengine#ue5#indiegamedev#gamedev
One of the cooler features of Nim that many doesnt know about is static introspection. Imagine you want to know the parent of type at compile time. There is no built in function for it, but no worries, it can be implemented like so:
1/2
#nimlang#gamedev#indiegamedev
Seems like in UE 5.3 you can no longer use their bp details view thing in regular widgets. On the right, the code in NimForUE to have it back ;)
#ue5#indiegamedev#gamedev#unity
Speaking of hot reloading, what surprised me in Godot is that script changes are synced to your running game too. And it happens instantly. Which is kinda amazing tbh. Gotta iterate fast 🏎️