The talk I did for the NimConf is up: piped.video/watch?v=2uWnsu57… It's somewhat an adv workflow, if you are new to NUE I wont recommend starting with it :P Although I go over an overview of the third person template in Nim :) #gamedev #indedev #unrealengine #nimlang
1
5
Pumped to speak at #NimConf tomorrow about #NimForUE! 🎮 How Nim empowers Unreal Engine devs—don’t miss it! 🚀 #GameDev #UnrealEngine #NimLang #indiedev @nim_lang @UnrealEngine
1
1
10
Just implemented a way to specify type traits in the NimForUE DSL when creating uStructs. By marking the type with `WithNetSerializer` it will gen the TStructOpsTypeTraits below #unrealengine #ue5 #indiegamedev #gamedev
1
2
One of the cooler features of Nim that many doesnt know about is static introspection. Imagine you want to know the parent of type at compile time. There is no built in function for it, but no worries, it can be implemented like so: 1/2 #nimlang #gamedev #indiegamedev
1
3
11
Take a look at the manual (nim-lang.github.io/Nim/manua…) the importcpp section. In the experimental one, there is the new stuff (i.e. virtual, etc.) This one also exists: scripter.co/binding-nim-to-c… Bindings for the std: github.com/Clonkk/nim-cppstl @deech presentation: piped.video/d2VRuZo2pdA?si=NZQ7…
Replying to @_jmgomez_
hi I am looking for good tutorials for c++ ffi in nim, some basic stuff, later move to more complicated stuff
1
1
1
Seems like in UE 5.3 you can no longer use their bp details view thing in regular widgets. On the right, the code in NimForUE to have it back ;) #ue5 #indiegamedev #gamedev #unity
2
2
9
For those that dont know. Im working in enabling the same workflows in UE but with a twist: the final code is native ;) #ue5 #nimlang #unity #gamedev
Speaking of hot reloading, what surprised me in Godot is that script changes are synced to your running game too. And it happens instantly. Which is kinda amazing tbh. Gotta iterate fast 🏎️
10
32
0