Made all the poop in the demons souls remake. Thankful husband, father, gamedev, and trying my best to follow in the footsteps of Jesus

Austin, TX
Joined August 2008
Finished a material and writeups for defining primary, 2ndary, and tertiary reads. Hope it's useful, TY all for all the support! Using @Substance3D @marmosetco #Mayterials #Gameart #Materials artstation.com/artwork/KeqZe… @artstationhq artstation.com/artwork/KeqZe…
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arvinmoses🇵🇭🖌️✝️ retweeted
So, I rarely post anything. But here I am... My oldest daughter is scheduled to get a life saving kidney transplant in a few weeks. A Go Fund Me has been made. If I've ever been a blessing to you, plz consider donating or sharing. Thx! gofund.me/8abea761
arvinmoses🇵🇭🖌️✝️ retweeted
Lets hop ! The name is Lea , I’m a French environment artist looking for opportunities, freelance or contracts ;p Worked on AC Mirage , BGE2 , stylized indie projects as well ❤️ I also do illustrations and concept art ! #WhatAGameDevLooksLike
Late as well on this trend but hey, behind this comic, I'm Victor, a french-canadian concept-artist living in Montreal, Quebec, working at Invoke Studio, and we do Dungeon & Dragons videogames! #WhatAGameDevLooksLike
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arvinmoses🇵🇭🖌️✝️ retweeted
I made the water flow data accessible to entity simulation and got some pretty dramatic results
arvinmoses🇵🇭🖌️✝️ retweeted
Dynamic Collision has been merged into Terrain3D: * Generates collision only around the camera, with variable block size and range. * For 8k+ terrains, saves many GBs of memory, and dramatically decreases load times. * Can be updated at 60+fps, meaning real-time terrain modification with updated collision is now a reality. Available in nightly builds. #GodotEngine
arvinmoses🇵🇭🖌️✝️ retweeted
My short film The Lost Tower is now available in 4K on YouTube! Amazing collaboration with Louis Lacoste for the incredible music and sound design, and to my buddy Pierre Lazarevic for his help with the title design. Hope you will enjoy it! piped.video/watch?v=ecOOR0fE…
arvinmoses🇵🇭🖌️✝️ retweeted
Kinda missed some part of the strategy-fest, but I have a tech demo now up where you can battle some bots and see in action the net code in action. #gamedev #indiegameDev
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arvinmoses🇵🇭🖌️✝️ retweeted
🎉Ropuka's Idle Island is out!🎉 We are happy to finally share with you our playable desktop sticker. Take care of the little frog who tends to his garden (takes frequent naps 😴) while you work or relax. #gamedev #cozygames #indiegame
arvinmoses🇵🇭🖌️✝️ retweeted
Starting today, all #Substance3D subscribers have unlimited access to all 20k+ assets on our #Substance3DAssets platform! No more download limits, no restrictions, for both Collection and Texturing plan users. That also includes students, who get all this content for free!
🆕: Substance 3D subscribers now get unmetered access to nearly 20,000 professional materials, models & lights from the #Substance3DAssets library! No points, no restrictions—just everything you need to push your ideas as far as they can go. Learn more: adobe.ly/4jxLpJ9
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arvinmoses🇵🇭🖌️✝️ retweeted
The shout out by @80Level has officially made my day! Super humbled and happy to see such response to this project, thank you! 🥹
Environment Artist @JaneLysa911 showcased a game level inspired by Sailor Moon and a dark fantasy style created using @UnrealEngine. See more: 80.lv/articles/sailor-moon-i… #sailormoon #unrealengine5 #videogames #gameindustry #gamenews #gamedev
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arvinmoses🇵🇭🖌️✝️ retweeted
Regular reminder to delete your Quick Saves in ZBrush. Also check your old versions of ZB too: C:\Users\Public\Documents\ZBrushData[version]\QuickSave
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arvinmoses🇵🇭🖌️✝️ retweeted
A new update to #Substance3D #Designer is now available, with a ton of new features and improvements, including spline scattering and copy/pasting parameters from one node to another.
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arvinmoses🇵🇭🖌️✝️ retweeted
Branch out with your designs. With the new Scatter Splines on Splines node in #Substance3DDesigner, you can now scatter splines off splines and texture them for designs like cracks, veins, or fractals. Watch the full tutorial on YouTube: adobe.ly/3C9No5s
arvinmoses🇵🇭🖌️✝️ retweeted
🧪🍄Insane Goblin Alchemist🍄🧪 Gave him more texture polish and some animations before letting go. Time to alchemy some shit up!💣😈 More on my artstation: lnkd.in/ewe9ZbQf Concept: Ilia Bodaykin: lnkd.in/eKHS3XSa
arvinmoses🇵🇭🖌️✝️ retweeted
It's an older one but I'm still super proud of it 💚 #b3d #megamanx
HUMAN ARTISTS, use only one piece to convince people to follow you #artshare
arvinmoses🇵🇭🖌️✝️ retweeted
bear 🐻 - use a compile block to process each part, instead of an hda. - make a large height map using a stamp node from one height map. #houdini
arvinmoses🇵🇭🖌️✝️ retweeted
“Orlandeau”
arvinmoses🇵🇭🖌️✝️ retweeted
Rock #6! 1 hour. #TheClubsRockingNewYear
arvinmoses🇵🇭🖌️✝️ retweeted
Kairos
arvinmoses🇵🇭🖌️✝️ retweeted
Everything you see: from the particles, trails, outlines, fire, energy field, flamethrower, etc... is ONE shader (for Unity's URP) - and it's available now.
All these fire effects are rendered in realtime entirely (without using textures) by the same Unity URP shader. The asset release includes fully procedural lit smoke. #unity3d #gamedev #realtimevfx