Holocracy for Vikings
Bright-Moot: The Rede-Way
A lean hall-law for fast doings without lords, and fair say without sludge.
1) Who may take up a choice
Any hall-folk may lift a thing that needs doing and, if they are nearest the work and most at stake, take up the Chooser’s mantle. If it’s unclear, the Moot-Warden names the one whose hide is most on the line.
2) The four beats of a choice
Sight: mark the need or the fare-chance.
Draft: write the doing plain and short.
Seek rede: ask two rings of folk:
those hit by the doing,
those craft-keen on the doing.
Set the choice & tell it: make the call; say what rede you took in, and why.
The bigger the thing, the wider you cast your rede-net—across bands, and up to the hall-council if weighty.
3) What the Chooser owes
Ask ere act: rede is not frill; it is the way.
Own the end: praise or blame falls foremost on the Chooser (the hall still helps bear the load).
Leave a writ: put in the hall-book the draft, who you asked, what they said, and the call you set.
4) What the hall owes
Answer when asked: give straight rede; point at snags and hidden costs.
Open the chest: share the needed lore and tallies; without open sight, rede withers.
Back the call: once the choice is set, stand to the work; weigh the ends later.
5) Good rede, tight and true
Bring clean tallies and plain tales; no fog.
Name stakes and after-shifts (second-order bites).
Flag one-way moves.
Offer other ways, not only “aye” or “nay.”
6) Quick lanes and guard-rails
Small stakes: one day of rede is enough; choose and do.
High stakes: widen the ring, take longer—yet end with one clear caller.
Need-fire clause: if harm looms, act at once; within a day leave a short writ and seek after-rede.
7) Second say without kings
No nay-stamp. Anyone may put up a Counter-Draft by the same Rede-Way. If both paths can’t stand together, call a Tally-Moot: five evenhanded peers read the hall-book and pick one within two days. The picked path stands for a try-span, then is weighed on its ends.
8) Beats and books
Weekly Rede-Board: a living wall of open drafts, who’s been asked, and when the call comes.
Monthly Ends-Weighing: what we chose, what came of it, what we learned—kept in the Hall-Book.
9) Light roles (by turn)
Moot-Warden: keeps the way, not the answers; names a Chooser when unclear.
Chronicler: minds the Rede-Board and the Hall-Book.
Time-Keeper: nudges the beats so work doesn’t bog.
10) What this buys
Folk feel needed, trusted, taught; learning happens at the edge where choices bite.
Might and say drift to where the facts live; high seats make fewer calls, by bent and by design.
The hall moves swift, stays fair, and stays answerable—with no lord’s lash and no all-say sludge.
Bright-Moot Wall-card (short form)
Who calls? The one nearest the work (or named).
Must do: write the draft, seek rede from hit-folk and craft-folk, then choose and tell.
Hall must: share lore, give straight rede, back the call, weigh the ends.
No nay-stamp: counter-draft by the same rules; if clash, five peers pick; try-span then weigh.
That is Bright-Moot: quick, steady, and clean—built so keen heads can move without a lord, and the hall grows wiser with each choice.