Craig_zzZZ retweeted
Synthetic Gaussian splat of Starscourge Radahn from Elden Ring. Built with: FastMap, Brush and SuperSplat. Credit: SuperSplat user kalmarv
Craig_zzZZ retweeted
3D Artist @Cartesian_C presented an amazing spider web simulation made with Blender's Geometry Nodes. Is the maestro working on a large-scale Spider-Man project?: 80.lv/articles/cartesian-car…
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In 2021, I pitched Project Kato, an ambitious new superhero concept. The combat and traversal felt incredible, but I failed to present a clear scope and realistic schedule. #GameDev #UnrealEngine #IndieDev
Craig_zzZZ retweeted
Unreal 5.6 Motion tools now let you destroy & re-assemble the environment with your in-game character. Official gameplay support allows for innovative mechanics & real-time VFX. Learn it inside Unreal Motion 5.6. Last chance - enrollment in all courses closes tomorrow 7/1.
Heated Rust, the last frontier! A bit more of the painting process of the Great Unclean. #warhammer40k #warhammercommunity #warhammer #paintingminiatures
もののけ姫のCG周り、何回見ても97年時点でできると思えなくてオーパーツにしか見えない…
Craig_zzZZ retweeted
Check out the rig crafted by @Kurowamarukoge to recreate the iconic RX-0 Unicorn Gundam transformation scene in Blender. Watch the animation: 80.lv/articles/3d-artist-rec…
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Game animators, here's your reference.
Craig_zzZZ retweeted
♨️⬆️ Jump into the action!
◤ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄◥ ˗ˏˋ🔥  #炎炎ノ消防隊 🔥ˎˊ˗ ビジュアルエフェクトメイキング ◣_____________◢ 炎炎ノ消防隊 壱ノ章 弐拾壱話 『シンラとショウ』より② piped.video/C75NqfU_058?si=vgf_… ════════════════ 光の動き 火の粉 炎などのエフェクトはVFXと撮影処理で作成しているカットもあります。シーンの緊張感と緊迫感を一連の映像として表現しています。<VFX:大橋 遼> 📺参ノ章 第1クール放送情報 25年4月4日(金)からMBS・TBS・BS-TBS “アニメイズム”枠ほかにて放送開始 #FireForce
Craig_zzZZ retweeted
VFX using iPhone LiDAR. The great thing about DoF particles is that they easily add a sense of depth to the effects. github.com/keijiro/Rcam3
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Bubbles
Craig_zzZZ retweeted
Check out this awesome impact and explosion VFX study created with Unreal Engine 5 and JangaFX's EmberGen by @sdp_vfx. See more: 80.lv/articles/impact-explos…
Craig_zzZZ retweeted
SEGA shared a preview of the concept video for the new Virtua Fighter project. The footage features a detailed dynamic battle scene: 80.lv/articles/sega-shared-a… #virtuafighter #sega #videogames #gameindustry #gamenews #gamedev
Craig_zzZZ retweeted
Leaf Hero: The Leaf Physics and 3D Pixel Physics have been combined. Using the C# Burst Compiler & Unity's Graphics API, I developing a programmable physics based particle system #unity3d #gamedeveloper #gamedev #madewithunity #techdemo #unity #ue5 #ue4 #game #gamedemo
شرح لأنواع الاضائة بطريقة مميزة 👌✅
Craig_zzZZ retweeted
#unitytips time! In #VisualEffectGraph, you can use the "Position (Depth)" Block to spawn particles on your scene, based on the depth buffer and color buffer of the Main Camera. #RealtimeVFX
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Having fun with Fractal Flames, made with #VFXGraph More details on the forum: forum.unity.com/threads/how-…
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Craig_zzZZ retweeted
About to watch #DuneProphecy, and it brought back memories of this brief sand #realtimeVFX sequence! 🌵✨ Created for #Unite2024 with @FredM0reau to highlight the incredible #vfxgraph capabilities in #unity3d. Check it out! 🎥👇
Craig_zzZZ retweeted
Unity VFX_07
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