#UnityTips
Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed!
Great during idle times, menus, pausing...
docs.unity3d.com/6000.0/Docu…#gamedev#indiedev
#UnityTips
If you want to mess up someone's day put this somewhere in your gameplay code that triggers randomly...
It will make the editor unable to compile or enter playmode, requiring a restart.
Happy #AprilFoolsDay !
My friend @daftsoftware released a lightweighted Starter Project that strips out a large amount of #UE5 functionality, resulting in a significant reduction in package size and an increase in editor speed.
You can find it here
github.com/daftsoftware/Star…
Go support her with a star!
I put all of my Ray Tracing Gems chapters in one place where you can download them, extracted from books into separate PDFs: boksajak.github.io/blog/RayT…
There is:
1. "Ray Traced Shadows"
2. "Reference Path Tracer"
3. "Refraction Ray Cones"
4. "Many Lights With Grid-based Reservoirs"
#UnityTips The Transform class implements IEnumerable. With that you could i.e.:
-Iterate through the children of the transform like foreach (Transform child in transform) {...}
-Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>()
Example👇
#gamedev
When you work in the Unity Editor every day, each mouse click adds up. To help you speed up your workflows, we created an overview of some of the many keyboard shortcuts in Unity.
Watch the full video: on.unity.com/4cRBDxB#UnityTips#MadeWithUnity
Did you know there's a built-in Wireframe shader?
You can copy it from Packages>UniversalRP>Shaders>SpatialMappingWireframe
It's really easy to extend to do some fun stuff :)
#unitytips#gamedev
I've written a .NET console application with the help of ChatGPT to simplify the Android 'Wireless debugging' connection process: gist.github.com/yasirkula/28…
It was impossible to achieve without ChatGPT for me due to lack of online documentation.
#android#dotnet#chatgpt
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go
(a thread)
#UE4#gamedev#techart#vfx#realtimevfx