game programmer

Joined May 2014
crazyshader retweeted
#Unitytips ⇩⇩⇩ Método sencillito que devuelve el punto más próximo de una recta a otro punto dado 🤓🤓🤓 #gamedev #indiedev #maths
4
17
crazyshader retweeted
#UnityTips Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed! Great during idle times, menus, pausing... docs.unity3d.com/6000.0/Docu… #gamedev #indiedev
crazyshader retweeted
#UnityTips If you want to mess up someone's day put this somewhere in your gameplay code that triggers randomly... It will make the editor unable to compile or enter playmode, requiring a restart. Happy #AprilFoolsDay !
3
9
53
crazyshader retweeted
#Unitytips ⇩⇩⇩ Código sencillito para mover un objeto de la escena de Unity manteniendo pulsado el botón izquierdo del ratón 🤓 #gamedev #indiedev
7
43
crazyshader retweeted
My friend @daftsoftware released a lightweighted Starter Project that strips out a large amount of #UE5 functionality, resulting in a significant reduction in package size and an increase in editor speed. You can find it here github.com/daftsoftware/Star… Go support her with a star!
8
42
3
229
Learn how to add a scene loading bar in Unity! 🔄🎮 Black Friday-ish sale: 40% OFF all my Unity courses! courses.sunnyvalleystudio.co… Thanks for all your support🙏🤗 #unitytips #unity3d #gamedev
crazyshader retweeted
I put all of my Ray Tracing Gems chapters in one place where you can download them, extracted from books into separate PDFs: boksajak.github.io/blog/RayT… There is: 1. "Ray Traced Shadows" 2. "Reference Path Tracer" 3. "Refraction Ray Cones" 4. "Many Lights With Grid-based Reservoirs"
4
77
318
crazyshader retweeted
#UnityTips The Transform class implements IEnumerable. With that you could i.e.: -Iterate through the children of the transform like foreach (Transform child in transform) {...} -Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>() Example👇 #gamedev
4
11
128
With Unity 6's Behavior Graph you can easily add AI characters to your game! 🤩🤖🎮 ➡️docs.unity3d.com/Packages/co… #unitytips #unity3d #Unite2024
crazyshader retweeted
If you're struggling to place your objects to stick perfectly to the ground, use CTRL + SHIFT + Click Drag, and they will automatically stick to the ground from the pivot point! #unitytips #unity3d #indie #indiedev #gamedev #madewithunity #indiegames #assetstore #unity
8
37
0
crazyshader retweeted
When you work in the Unity Editor every day, each mouse click adds up. To help you speed up your workflows, we created an overview of some of the many keyboard shortcuts in Unity. Watch the full video: on.unity.com/4cRBDxB #UnityTips #MadeWithUnity
9
57
0
crazyshader retweeted
Did you know there's a built-in Wireframe shader? You can copy it from Packages>UniversalRP>Shaders>SpatialMappingWireframe It's really easy to extend to do some fun stuff :) #unitytips #gamedev
crazyshader retweeted
Happy #VFXFriday! 🎉 I've updated my FREE open-source GitHub repo with these latest additions. You can now have single-pulse scans controlled by GameObject/transforms in #Unity3D! 🔵🔴🟠 🔗 github.com/MirzaBeig/Post-Pr… > Scene in the 'urp' branch. #gamedev #realtimevfx
crazyshader retweeted
I've written a .NET console application with the help of ChatGPT to simplify the Android 'Wireless debugging' connection process: gist.github.com/yasirkula/28… It was impossible to achieve without ChatGPT for me due to lack of online documentation. #android #dotnet #chatgpt
2
14
You can create a procedural 2D Dialog Box for UI in Unity or any other game engine (even Blender). Are you interested in these kinds of techniques? Subscribe to the 'Shader Functions for Technical Artists'! ⭐️jettelly.com/books/visualizi… #ProceduralArt #b3d #gamedevs #unity3d #GODOT
8
154
9
1,264
0
crazyshader retweeted
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go (a thread) #UE4 #gamedev #techart #vfx #realtimevfx