4th Doctor, Python, 6502, Rust, C64. Hair dye and heels, code opt. and data compression. Former Driv{e3}r2?/Stuntman dev, currently in radio astronomy. he/him
Physician; Surgeon, Systems Software developer and artist. Creator of AV-Racer, Rebound Express, and Cactus Viewer.
Software engineer powered by ☕️ and 🐿️
Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
I am the Asset-Importer-Lib Lead Programmer. And I have been a Gamedev-Fan overall since 1988. My Linktree linktr.ee/kimkulling
Staff Software Engineer at Unity Technologies. Member of the demogroup TBL, Neovim user, C, Assembly, Rust
mostly about open source FPGA tools and chip design tools
Game Engine Developer working on UE, previously @ Garena (Unity). Past contributor to Godot. Interned @ Unity China & Tencent. I love books and games.
I like C, and I like researching about OS design and making little applications for my friends
Game Developer. Made Fluff Eaters and Cosmic Defenders. Currently working on: Snaky Survivor.
Division of labor be damned.
I made Dyad and programmed N++.
Game programmer, mainly graphics.
Programming, Hacking, SDR, Tesla Coils, Drones. Creator of OpenSatelliteProject, Cursed Transistors 📡PU2NVX Streamer for @He4rtDevs Ele/Dele/He/Him
@BrunoLevy01@fosstodon.org Inria Research Director / Computational Physics/Cosmology / Scientific Director of Program Inria Quadrant / #riscv ambassador
int13 Labs. (stealth) Working on Crayfish, a framework for small teams/solo devs. Crypto skeptic. Selective omnivore. Cowboy codin' since 1991. French.
Father of two small humans, somehow. He/Him.
bonzaj/plastic #demoscene Studio Director at @plasticdemo .Likes to program everything on GPUs. Art + Tech