The audience for this is small, but we have an open source repository for the “Physical Atari” work we did at Keen. Working purely in the physical world is a huge burden compared to simulation, but it is important to have a reasonable grasp of the gap between the two. The “robotroller” build has a separate page: robotroller.keenagi.com/ And the code to drive everything is here: github.com/Keen-Technologies…
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Replying to @ID_AA_Carmack
can you explain the gap to a lay person? lots of noise in the signal? wouldn't it be better to have two seperate models, one converts from 'real world' to the 'platonic representation,' then one does the actual playing?

Sep 16, 2025 · 12:51 AM UTC

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