the line between simulation and reality is dissolving. this new research paper shows how to simulate millions of collisions with zero intersections. just pure physics.
it's amazing, tbh. but also not yet "real-time." we just gotta wait "two more papers down the road" makes a bunch of sense that this tech came from the clothing industry, no?
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Replying to @old_crone_code
now it’s not real time, but it could be optimised for real time with some clever tricks the clothing industry got huge benefits with such innovations

Oct 22, 2025 · 6:50 PM UTC

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We're not even close lol, the meters show like 20-30 minutes of rendering per frame. I don't think simple optimization tricks are going to bring that into realtime threaholds
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And what clever tricks are those? :3c
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How are you able to claim this? The problem complexity?
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