the line between simulation and reality is dissolving.
this new research paper shows how to simulate millions of collisions with zero intersections. just pure physics.
it's amazing, tbh. but also not yet "real-time."
we just gotta wait "two more papers down the road"
makes a bunch of sense that this tech came from the clothing industry, no?
We're not even close lol, the meters show like 20-30 minutes of rendering per frame. I don't think simple optimization tricks are going to bring that into realtime threaholds