the line between simulation and reality is dissolving.
this new research paper shows how to simulate millions of collisions with zero intersections. just pure physics.
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it's amazing, tbh. but also not yet "real-time."
we just gotta wait "two more papers down the road"
makes a bunch of sense that this tech came from the clothing industry, no?
Keep in mind this is not realtime, this is many many minutes per frame. So like 1/1200 fps which doesn’t make it very impressive compared to other options for accurate simulation.
the paper’s solver is too expensive for games right now, but its math is valuable. the cubic barrier idea could power next-gen physics sims with some real-time approximations with better contact stability and fewer tuning parameters.
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4 to 5 minutes per frame may seem like a lot, but this is the first time this actually gets solved this effectively.
While for now it may only serve for prerender of simulations, it won't take long for a new paper to find out how to do it real time now that there is a solution.
I'm no physicist so idrk how realistic this is but it'd be amazing if they could develop this technology to the point of simulating living tissue in order to virtually test out new medical treatments