the line between simulation and reality is dissolving. this new research paper shows how to simulate millions of collisions with zero intersections. just pure physics.

Oct 22, 2025 · 10:47 AM UTC

@StillTypeWritin i am new to the ministry, can i get any award for this post?
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Replying to @theteknosaur
That’s one of the most singularly impressive videos I’ve ever seen of a technical achievement. For animation, this is huge
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Yeah, check out their other demo clips. It is beautiful sim
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Replying to @theteknosaur
it's amazing, tbh. but also not yet "real-time." we just gotta wait "two more papers down the road" makes a bunch of sense that this tech came from the clothing industry, no?
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now it’s not real time, but it could be optimised for real time with some clever tricks the clothing industry got huge benefits with such innovations
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Replying to @theteknosaur
but never forget that philosophers have discovered that simulated water cannot make you wet
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we need to wait until the engineers have a say abt this
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Replying to @theteknosaur
Keep in mind this is not realtime, this is many many minutes per frame. So like 1/1200 fps which doesn’t make it very impressive compared to other options for accurate simulation.
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the paper’s solver is too expensive for games right now, but its math is valuable. the cubic barrier idea could power next-gen physics sims with some real-time approximations with better contact stability and fewer tuning parameters.
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Replying to @theteknosaur
This post has been ceremonially declared a Mega-banger. Platinum seal serial number: #032 {Production discontinues at #999} Awarded on: 30 October, 2025. The hive is proud of you.
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wow, thanks. 😃
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i tagged his paper, didn’t find the authors profile on x. thanks for mentioning it
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Replying to @theteknosaur
love it, when the algo puts on real stuff; keep up the good work man!
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i had no much to do with this, just came across this awesome youtube video and posted it here. but thanks 🙏🏽
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Replying to @theteknosaur
4 to 5 minutes per frame may seem like a lot, but this is the first time this actually gets solved this effectively. While for now it may only serve for prerender of simulations, it won't take long for a new paper to find out how to do it real time now that there is a solution.
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Replying to @theteknosaur
I'm no physicist so idrk how realistic this is but it'd be amazing if they could develop this technology to the point of simulating living tissue in order to virtually test out new medical treatments
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it’s coming
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Replying to @theteknosaur
We still can’t do quantum simulations for atoms larger than rubidium
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Wow i didn’t know we could do that
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Replying to @theteknosaur
I mean - there's a pretty hard line between the physical universe and electrons zipping around a computer in a specific pattern.
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true, but we just need a banger algorithm that can generalize well at the end of the day
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