Game Dev

Canada
Joined December 2018
Here's a cool little lighting tip: Using the billboard texture as a cookie on a rect light to simulate precise real-time reflections/specular lighting: #madewithunity #HDRP #environmentart #3dlighting
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Making Eyelash With ZModeler #zbrush #3DCG
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Making Eyelash With ZModeler 최근 팀동료 심지님의 개인작업을 보다가 캐릭터의 속눈썹이 이뻐보여서(너무잘함) 이참에 연습겸~ 지브러시 속눈썹 튜토리얼을 한번 만들어 봐야겠다는 생각이 들어서 주말에 회사에서 뻘짓해봄 #zbrush #3DCG #3dart
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魔法使いの隠れ家
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秋アウターを楽しむ
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Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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LAX infused my passion for street art with exciting competitive game play. The crew was top tier and it was a joy to play test even at its early stages. Although we didn't get to finish the project, we still had some insanely fun sessions. #conceptart #illustration #gamedevelment
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Final Fantasy villains (I – IV)
Okay, *heavily* WIP but I started last night on building an editor tool for #UE5 to help w/ laying out city spaces using irregular grids & geometry script. Today I moved on to road generation, gotta get intersections generating & flesh out buildings etc. #screenshotsaturday
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Kaaru Yamada
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パックのジュース🧃
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So excited to be part of creating this!!! Battle Vision is seriously a blast. Even while we're working on it, I'm discovering new character synergies that totally change the game for me and keep it fresh. I love this game! haha
We at CAPY are excited to announce… ✨ BATTLE VISION NETWORK ✨ Play in online PvP Puzzle-Battler matches, fusing cozy color-matching gameplay with deep turn-based tactics! Customize, rank up, and win the season for all the glory! Let’s battle in 2025 on Netflix and PC!
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Is anyone trying to reproduce the Super Panavision 70 image style in a game? I feel like @UnrealEngine could probably pull this off and it'd be a really unique aesthetic.
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雨傷
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I'm always trying to squeeze as much as I can out of Substance Designer for vegetation, to keep things tweak-able... and because I can't draw 😆 Managed to create graph for palm frond textures now!🌴 #gamedev #substance3d
Release a simple "Free" #UE5 plugin allowing to convert a PaperSprite to SkeletalMesh :) unrealengineresources.com/pl… #UnrealEngine #UnrealEngine5 #gamedev
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Taking a short break from Hatsune Miku fanarts to rework an old design of mine
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