🚀 Passionné des innovations technologiques et du marketing numérique. Fan de science-fiction et de tennis! 🎾📚

Quebec City
Joined September 2022
TechNick retweeted
#30DayMapChallenge Day 8 — Urban 🏙️ Mapbox Standard is all about feature rich 3D cityscapes. In today’s map, get an early preview of the upcoming procedurally generated building details coming soon to the Standard map style. Generated live as a map loads, procedural building details like roof shapes and facades add texture and depth to every urban building. Learn more about Mapbox Standard: mapbox.com/blog/from-vision-… #BuiltWithMapbox #UrbanMapping #3DGeospatial
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TechNick retweeted
Video relighting is here ✨ I've been playing around with the new @beeble_ai model - it's really fun and easy to use. Upload a video and click to change the lighting scheme to a new template (or make your own). You can also add point lights for more fine-grained control.
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TechNick retweeted
Exploring 4D polytopes with stereographic projection – those curved edges aren't artistic choice, they're real mathematical geometry. Built with @threejs for real-time 4D rotation around planes. #ThreeJS #GenerativeArt #MathArt
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TechNick retweeted
spent the past week figuring out how to do multiplayer since really wanted to make a lil' fps game some footage I recorded with a friend :) #gamedev #indiegame
TechNick retweeted
Check out Framestore's VFX breakdown of the CG stadium and CG crowd from 'Thunderstruck', its recent ad for Budweiser Watch the full video on the Framestore website: framestore.com/work/thunders… #VFX #VFXbreakdown @framestore
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TechNick retweeted
Create a retro stamp mixed media postcard of your favourite place prompt: Design a postcard stamp of the [OBJECT], include a large title: [PLACE] in a fun pop collage style. Combine magazine cutouts, stickers, and doodles into a bold mix. Add vibrant scraps, paper textures, and hand-drawn borders. Finish with rough perforated edges and a playful stamp frame. Make it look like a travel memento full of color and energy. Black background Would love to see your experiments with this prompt
TechNick retweeted
As the weather begins to get chillier, why not escape to Tropical Beach, a sunny personal project from Technical Artist Nina Klos? The piece features glittery sea glass sands, a blend of technical art techniques and artistic principles, all done from scratch using Unreal Engine, Houdini, 3ds Max, Photoshop, ZBrush and Substance 3D Painter/Designer. "I used PCG to scatter, automatically remove overlaps and adjust the rotation of scattered sea shell meshes. I find the system incredibly useful for automatic generation!" - Nina Klos
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BLENDER 5.0: Insane New Tools for Environment Artists in Digital Art! Watch here: piped.video/v4g14TXZpC0
Autumn Village. Blender 5.0 #blender
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TechNick retweeted
A dynamic 3D scene made with Three.js, rendering thousands of particles flowing in continuous motion. Subtle bloom and real-time interactivity through orbit controls create a sense of fluid depth and form.
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TechNick retweeted
Create lifelike caustics, procedural realistic skies, intricate light setups, and enhance default shaders in Blender with the tools from Smouse's Everything Bundle. The collection is a discounted offering of the entire suite of professional tools from 3D Technical Generalist SMOUSE: 80.lv/articles/get-this-bund…
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TechNick retweeted
The Tesla Optimus robot is dancing at the Tesla shareholder meeting! https://nitter.net/t.co/f2VPLeefiB #teslabot #optimus #Tesla #Robotics #humanoid @CyberRobooo @FrRonconi @enilev @RLDI_Lamy
TechNick retweeted
AI is coming for your jobs. Now it’s coming for your hobbies too. We built Steve, the Cursor for Minecraft. Steve and his AI agents can hunt, build and mine on command and even collaborate. built with @lohanipravin
TechNick retweeted
Make environments like the pros. Rosen’s course breaks down asset generation, shader setup, and scene building in Houdini, Substance 3D & Unreal Engine. 13.5 hours + project files Enroll now: 80lv.co/procedural-technique…
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TechNick retweeted
I made a tutorial on simulating clothing for MetaHumans in Marvelous Designer using the new CLO/MD Live Sync 2 plugin for Unreal Engine 5.6 Full Tutorial: piped.video/CoYfZP5GEJM?si=vGtO…
TechNick retweeted
Enjoy seamless scale and cinematic quality with OverCrowd, a powerful crowd-simulation plugin designed exclusively for Unreal Engine 5. Perfect for filmmakers, animators, and game developers, OverCrowd provides an intuitive and efficient solution for generating dynamic, realistic crowds without needing expensive third-party software. Now on Fab: fab.com/s/c3c985bd6fa4
TechNick retweeted
Free assets: get KitBash3D's $245 DieselPunk kit for free The set of 1,300+ high-res architectural assets for #kitbashing retrofuturistic cities in #UnrealEngine is free on Fab for two weeks. For commercial use cgchannel.com/2025/11/get-ki… #conceptart #gamedev #VFX @kitbash3D
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TechNick retweeted
A fun little 'splat portrait' uploaded to SuperSplat. The astonishing thing? It's only 1.6MB! A full 3D XR-friendly scan no bigger than a PNG/JPG! Made possible by @PlayCanvas. 🗜️
TechNick retweeted
Prompt share - Ethereal Silhouettes prompt: A soft blurry silhouette of [OBJECT], with a smooth gradient background from light gray to dark gray. The image should appear dreamy and out of focus, with no sharp details — only soft edges and subtle shading. The lighting is diffused and creates a gentle vignette around the subject. The overall look is minimalist, grayscale, and ethereal, like a shadow or reflection seen through frosted glass Would love to see your experiment with this prompt.
TechNick retweeted
Ugur Yucel released Turbo Animator, a custom animation system for large crowds that reportedly delivers up to 40 times faster performance than Unity's default animator. Get it here: 80.lv/articles/high-performa…
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Want to animate in 𝙐𝙣𝙧𝙚𝙖𝙡 𝙀𝙣𝙜𝙞𝙣𝙚⁉️ Join us and @AgoraStudio_ for 4 weeks of 𝗯𝗮𝗰𝗸-𝘁𝗼-𝗯𝗮𝗰𝗸 Livestreams with special guests from the Studio! Follow or join the Discord for more updates! #agoracommunity #agorastudio #epicgames #animation #unreal #ue
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