Matt Clarke, Tech Lead at @ToTheSky, shares a behind-the-scenes look at how the UE5 Gameplay Ability System, Lumen, Niagara, and Unreal Insights helped their small team break barriers with @GODBREAKERS. See what he has to say and get the game tomorrow on EGS 🧵
“Gameplay Ability System (GAS) is the bedrock of our gameplay systems. Almost everything in the game is an ability. This really accelerated our development as it works very well in multiplayer. GAS has empowered both our engineers and designers to create interesting gameplay.”
“Niagara is a powerful tool that allows us to create striking VFX that fits our stylized look. With the flexibility given by custom modules we could take the VFX to where we really wanted it to be, while still being performant.”
Oct 22, 2025 · 2:01 PM UTC
“Unreal Insights is a great tool and really enabled us to reach 60 fps on all platforms, including Steam Deck. It helped us hit one of our main goals of having smooth and responsive combat at all times.”




