Matt Clarke, Tech Lead at @ToTheSky, shares a behind-the-scenes look at how the UE5 Gameplay Ability System, Lumen, Niagara, and Unreal Insights helped their small team break barriers with @GODBREAKERS. See what he has to say and get the game tomorrow on EGS 🧵
“Gameplay Ability System (GAS) is the bedrock of our gameplay systems. Almost everything in the game is an ability. This really accelerated our development as it works very well in multiplayer. GAS has empowered both our engineers and designers to create interesting gameplay.”
“Lumen's real time lighting is perfect for procedurally generated worlds where baked lighting wouldn't give us the results we wanted. Lumen has saved us a lot of time while also increasing visual fidelity, and we like that what you see is what you get.”
“Unreal Insights is a great tool and really enabled us to reach 60 fps on all platforms, including Steam Deck. It helped us hit one of our main goals of having smooth and responsive combat at all times.”
Oct 22, 2025 · 2:01 PM UTC






