I'm so excited to announce my newest project,
Wolf PT: A real-time path tracer for Return to Castle Wolfenstein.
Based on iortcw with a custom DX12 backend. It's still very early in development, so here's a few comparison shots. Expect more soon!
Hola graphics people! ❤️
I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.
osor.io/OIT
🙌Super excited to finally release this!🙌
I hope you enjoy it!
🏆 We were thrilled and honored to win Best Paper at #VMV24 for "Towards Practical Meshlet Compression"
➕ We've just added another installment to our #meshshaders blog series - where we show you how to effectively use mesh shaders for compression ⬇️
gpuopen.com/learn/mesh_shade…
Just shipped our latest patch release for #FidelityFX SDK - v1.1.2:
✨ #AMD#FSR 3.1.2 has minor fixes, following feedback 🙂
✨ Code changes for Oct24 Microsoft #GDK, which includes #FSR3 Frame Interpolation sample for #Xbox & desktop.
Full details: gpuopen.com/learn/amd_fideli…
🔥 GPU Work Graphs Mesh Nodes are now available for @VulkanAPI with latest #AMD Software: Adrenalin Edition 24.10.30.02 beta driver 🔥
Find out more, including links to the driver, documentation, and samples in our latest short blog:
gpuopen.com/learn/gpu-workgr…#workgraphs
Red Dead Redemption and Undead Nightmare coming to PC October 29.
With a host of PC-specific features, including native 4k resolution, Ultrawide and Super Ultrawide monitor support, and much more: rsg.ms/129040b
Red Dead Redemption and Undead Nightmare Coming to PC October 29
15 years of passion, force of will, joy, blood and tears chasing photorealism. Relentlessly pursuing building a studio in my beloved hometown, Zaragoza. Uniting the most incredible team I could have dream of. All that, resulted in our character rendering art talk. Beyond characters, a reflection about Rendering in general. Now available in GDC Vault:
gdcvault.com/play/1029339/Th…@martincontel@glaucolonghi
I can't believe I finally get to say this. SDL3 is officially ABI locked!
We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today!
github.com/libsdl-org/SDL/re…
At #Siggraph Asia 2024, we present an unbiased many-light sampling method based on spherical Gaussians.
To estimate the importance of lights, we introduce new high-quality spherical Gaussian convolutions for diffuse and glossy surfaces.
Top table entry:
gpuopen.com/advanced-renderi…
The 90-minute documentary about the creation of S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available on the official YouTube channels of @GSC_GW and Xbox.
🔗 piped.video/watch?v=28CITqxw…
We want to thank the @Xbox team for bringing this film to life. We are also grateful to you: everyone who has stayed with us all throughout these years. Your support has made this journey possible.
Stand with Ukraine. Sincerely, GSC Game World.
With Brixelizer GI, I love that I can look at an object, like this TV, and see the entire room reflected. It’s not perfect, but it’s a good step up from just having SSR.
Working with machine learning and quantizing to FP8? 256 possible values is little enough that they can be all visualized in a 16x16 table! This is what I did - check the tables in my new article asawicki.info/articles/fp8_t…. Featuring nice colors!