Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.

United Kingdom
Joined March 2018
I'm so excited to announce my newest project, Wolf PT: A real-time path tracer for Return to Castle Wolfenstein. Based on iortcw with a custom DX12 backend. It's still very early in development, so here's a few comparison shots. Expect more soon!
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Dihara Wijetunga retweeted
The next generation of Radeon is here! Meet the Radeon RX 9070 XT GPU. Available March 6th 2025 starting at $599 USD.
Dihara Wijetunga retweeted
Started putting together a new toy gfx framework based on directx 12+pybind11.
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Dihara Wijetunga retweeted
Hola graphics people! ❤️ I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency. osor.io/OIT 🙌Super excited to finally release this!🙌 I hope you enjoy it!
Dihara Wijetunga retweeted
🏆 We were thrilled and honored to win Best Paper at #VMV24 for "Towards Practical Meshlet Compression" ➕ We've just added another installment to our #meshshaders blog series - where we show you how to effectively use mesh shaders for compression ⬇️ gpuopen.com/learn/mesh_shade…
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Dihara Wijetunga retweeted
Just shipped our latest patch release for #FidelityFX SDK - v1.1.2: ✨ #AMD #FSR 3.1.2 has minor fixes, following feedback 🙂 ✨ Code changes for Oct24 Microsoft #GDK, which includes #FSR3 Frame Interpolation sample for #Xbox & desktop. Full details: gpuopen.com/learn/amd_fideli…
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The collection is complete @DoubleFine!
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Saw Dream Theater perform Octavarium live. My life is now complete.
Dihara Wijetunga retweeted
🔥 GPU Work Graphs Mesh Nodes are now available for @VulkanAPI with latest #AMD Software: Adrenalin Edition 24.10.30.02 beta driver 🔥 Find out more, including links to the driver, documentation, and samples in our latest short blog: gpuopen.com/learn/gpu-workgr… #workgraphs
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Dihara Wijetunga retweeted
GPU Reshape Beta2 is here & packed with even more shader instrumentation! 🎉 ✨ AMD Waterfall detection ✨ NonUniformResourceIndex validation ✨ Per-texel initialization + concurrency tracking ✨ Placed resource validation ✨ Improved loop TDR detection gpuopen.com/learn/gpu-reshap…
Super ultrawide? Yes, please.
Red Dead Redemption and Undead Nightmare coming to PC October 29. With a host of PC-specific features, including native 4k resolution, Ultrawide and Super Ultrawide monitor support, and much more: rsg.ms/129040b
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Dihara Wijetunga retweeted
15 years of passion, force of will, joy, blood and tears chasing photorealism. Relentlessly pursuing building a studio in my beloved hometown, Zaragoza. Uniting the most incredible team I could have dream of. All that, resulted in our character rendering art talk. Beyond characters, a reflection about Rendering in general. Now available in GDC Vault: gdcvault.com/play/1029339/Th… @martincontel @glaucolonghi
Alien Isolation sequel woohoo! 🎉
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Dihara Wijetunga retweeted
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
Dihara Wijetunga retweeted
At #Siggraph Asia 2024, we present an unbiased many-light sampling method based on spherical Gaussians. To estimate the importance of lights, we introduce new high-quality spherical Gaussian convolutions for diffuse and glossy surfaces. Top table entry: gpuopen.com/advanced-renderi…
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The 90-minute documentary about the creation of S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available on the official YouTube channels of @GSC_GW and Xbox. 🔗 piped.video/watch?v=28CITqxw… We want to thank the @Xbox team for bringing this film to life. We are also grateful to you: everyone who has stayed with us all throughout these years. Your support has made this journey possible. Stand with Ukraine. Sincerely, GSC Game World.
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Dihara Wijetunga retweeted
With Brixelizer GI, I love that I can look at an object, like this TV, and see the entire room reflected. It’s not perfect, but it’s a good step up from just having SSR.
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Dihara Wijetunga retweeted
Here is how game scripts can be tested seamlessly in Wicked Engine Editor:
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Dihara Wijetunga retweeted
Working with machine learning and quantizing to FP8? 256 possible values is little enough that they can be all visualized in a 16x16 table! This is what I did - check the tables in my new article asawicki.info/articles/fp8_t…. Featuring nice colors!
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