My Opinions are my own, I'll blink thrice if they aren't.

Pune, India
Joined August 2020
Sidhant T 🍥 retweeted
What an epic read it was
Sidhant T 🍥 retweeted
FFmpeg makes extensive use of hand-written assembly code for huge (10-50x) speed increases and so we are providing assembly lessons to teach a new generation of assembly language programmers. Learn more here: github.com/FFmpeg/asm-lesson…
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Sidhant T 🍥 retweeted
Angel With A Shotgun — Nightcore (2011)
Sidhant T 🍥 retweeted
I want to play the video game but I have to work on the video game
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Sidhant T 🍥 retweeted
What could be better than a brand new animation sample? Two brand new animation samples! Created by @AgoraStudio_, the A-COM Animatic Sample and A-COM Animation Sample showcase how to storyboard and animate a short in Unreal Engine from scratch. Check them out today: epic.gm/agora-animation-samp…
I improved the generation of textures for holograms with text in any language and font, so as not to save a bunch of files for each language, but to create them during the game. I think it's brilliant and simple #UnrealEngine #UE5 #gamedev #uetips #indiedev
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Sidhant T 🍥 retweeted
3 hours and 18 minutes of fun with @elonmusk
Sidhant T 🍥 retweeted
Our indie game: - Roguelike Bullet-heaven - Top-down + Third-person driving - Tank meets Brotato - A variety of builds - Epic Fight #Rougelike #indieGame #Tank #Indiedev
our indie game: – Switch top-down + third-person – Post-apocalyptic chaos across fractured timelines. – Returnal meets Vampire Survivors – Cinematic or Pixel Mode your call #indiegame #indiedev
Sidhant T 🍥 retweeted
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5. piped.video/watch?v=ji0Hfisw…
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Sidhant T 🍥 retweeted
No animations just IK and code for dynamically posing the driver. Still a lot more to do but I’m happy with the progress.
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Sidhant T 🍥 retweeted
Get ready to see Pandora from a whole new angle. The third-person update is coming to Avatar: Frontiers of Pandora, free for all players on December 5, 2025.
Sidhant T 🍥 retweeted
I strongly recommend #Gamedevs take a look at the lectures from this #cpp #engine course. It includes pretty critical stuff to known such as #ECS, Memory Pooling, Game Loops, Collisions, Shaders, Steering Behaviors, Particle Systems, and Lighting piped.video/playlist?list=PL… #ComputerScience #programming #unreal
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Sidhant T 🍥 retweeted
11 years later and Assassin’s Creed Unity’s Crowd Bulk System is still the best crowd system I've ever seen. NPCs near the player had 300 animation bones,acted independently, and reacted in full detail, while distant ones had 11 bones and moved in simplified groups that followed shared rules. They would blend up and down as you got closer. This sorcery along with AI scaling, kept THOUSANDS of characters moving semi-naturally, creating the illusion of living crowds without giving us garbage performance. What I would give to see this tech in more modern games, Final Fantasy towns especially.
Sidhant T 🍥 retweeted
I turned chess into a video game: 40 players. Giant chessboard. ONE winner. Also, I added bombs💣 Playtest starts Oct 25th!
guys we're hiring. Tell your friends, your cat, your dog, your pets. #gamedev #portfolioday
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Sidhant T 🍥 retweeted
Who's making a cool indie game? Show me! #indiegame #SteamNextFest
Sidhant T 🍥 retweeted
The Forger Family Dressing up as Anime Characters for Halloween by mishianh
Sidhant T 🍥 retweeted
#UE5 #ZOIDS 複数のAIがプレイヤーを追いかける際、密集(団子化)や一列に並ぶ問題がある、そこで各AIがお互いの距離を確認し、移動時に近づきすぎた場合に離れる向きのベクトル(反発力)を加算する仕組みを導入。 密集しないことが狙いだったけど、数に応じた正多角形やハニカム構造のような秩序あるフォーメーションを自然に描くように…不思議だ。
Sidhant T 🍥 retweeted
I ran into this presentation about how @Guerrilla does rendering of their Decima Editor. piped.video/watch?v=U_MnhTuT… Great and interesting stuff! You can also find the Powerpoint guerrilla-games.com/read/uip…
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Sidhant T 🍥 retweeted
Alone, no longer. ✨ TRIGUN STARGAZE arrives January 2026. #NYCC