AI tools for making games.

Los Angeles, CA
Joined January 2025
JasonChen retweeted
Hey #pitchyagame 👊 I'am making Stickman Mayhem. 3D stick fights, action-roguelike, pure comic chaos! - Street runs - Flashy moves - More weapons - More streets - More flashy moves
hey #PitchYaGame⚔️ i made Katanaut, a fast-paced action-roguelite with cosmic horror soaked in neon! - katanas, guns, offhands, and skills - grimy on impact - slightly cursed - blink and you are soup
JasonChen retweeted
Snow with MeshBlend in #ue5
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JasonChen retweeted
Genshin Impact dev releases first teaser for new photorealistic fantasy game. • Epic Fantasy Open World • Massive Boss Battles • Co-op Multiplayer • Competitive PvP • Intelligent NPCs • Next-Generation Animation Technology • Dynamic Open World • Ecological AI Simulation • Full-Terrain Combat AI • High Fidelity Powered by UE5
JasonChen retweeted
Colosoの私の講座「仕組みから学ぶNiagara×Materialの高度VFX表現」→ bit.ly/4n2nL8e の作例の1つ、疑似流体ディゾルブです! ・疑似流体は、2D処理なので処理負荷も低め ・内積を使って、パラメータ1つでディゾルブの向きを変える手法も紹介 ・逆再生で出現エフェクトにも!
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Hey #pitchyagame! Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level. Wishlist: s.team/a/3084810
JasonChen retweeted
BindWeave: Subject-consistent video generation via cross-modal integration; Kijai never sleeps & has already dropped it in ComfyUI; it's an fp8_scaled 17Gb model huggingface.co/Kijai/WanVide…
Our indie game: - Use all Keyboard Key - Enemy is electronic devices - Various Pasive KeyCap - Lot of Synergy - Epic feel of Typing to Hitting #gamedev #indiedev
my indie game: - hand drawn by a clueless pixel artist (me) - music not yet added :( - a roguelite horde shooter - dash around and shoot everything! - lots of guns, items, and upgrades (coming soon) #gamedev #indiedev
One-day prototype: 1 bike, 2 players. Two-player co-op — yay or nay? #gamedev #indiegame #gaming #friendslop #bike #madewithunity #moto #screenshotsaturday
JasonChen retweeted
我特别喜欢这种非常简洁,而且层次又很清晰明了的UI设计风格,我自己也会在设计案例中经常使用到。我觉得这种设计在美观度上不输苹果的液态玻璃,同时内容易读性完全秒杀液态玻璃。
JasonChen retweeted
this water physics looks insane huge thanks to @Kling_ai for the best AI video tool
JasonChen retweeted
兄弟们,OpenNana提示词图库更新到400+了 这也意味着我的GitHub开源仓库也同步更新到400+了 感谢大佬们提供的优秀提示词。 OpenNana地址:opennana.com/ 开源仓库地址见个人简介里的GitHub
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JasonChen retweeted
Chrome 浏览器现在支持分屏了 可以在一个界面,打开两个标签,这样你就不用来回切换了 比如我经常在GPT和我的网站之间来回复制粘贴 切换很麻烦 现在很方便了...🥲 教程见2楼
JasonChen retweeted
We know you’ve been trying to 3D-gen your favorite anime character, and we made it happen. Our new AI Texturing achieves stronger style consistency and cleaner output. Your 2D model deserves better than a low-res nightmare. 💕
JasonChen retweeted
Looks awesome, but our Total Chaos hits a little different…
差点错过好东西,github榜首的开源项目,狂揽18.7kstar 通过自然语言 AI可以自动分析国内外30+主流社媒与 数百万条大众评论。 相比同类产品,拥有🚀六大优势: AI驱动的全域监控:全面覆盖微博、小红书、抖音、快手等10+国内外关键社媒。不仅实时捕获热点内容,更能下钻至海量用户评论,让您听到最真实、最广泛的大众声音。 超越LLM的复合分析引擎:我们不仅依赖设计的5类专业Agent,更融合了微调模型、统计模型等中间件。 强大的多模态能力:突破图文限制,能深度解析抖音、快手等短视频内容,并精准提取现代搜索引擎中的天气、日历、股票等结构化多模态信息卡片,让您全面掌握舆情动态。 Agent“论坛”协作机制:为不同Agent赋予独特的工具集与思维模式 公私域数据无缝融合:平台不仅分析公开舆情,还提供高安全性的接口。 轻量化与高扩展性框架:基于纯Python模块化设计,实现轻量化、一键式部署。 这都不用用?地址放评论区啦👇
一下冲到了Github第一 在这个信息茧房的时代,这个东西确实非常好用 我也试了一下 能抓9个平台的信息,小红书,抖音,知乎,快手,贴吧等 推特和Reddit的话要自己写代码 Report出来的东西,最好换换模型。试下来国内模型比较容易产生幻觉 总之,自己改一下, 绝壁是一个超级优秀的产品,对自己学习或者内容输出各方面超级有用 开源地址: github.com/666ghj/BettaFish
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JasonChen retweeted
POV salaryman during a world disaster
JasonChen retweeted
Some UI work for Ignitement (Sound on) #indiegame #gamedev #madewithunity #ignitement
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JasonChen retweeted
"Drownlight," a city-building game set in a world ravaged by a great flood, has been announced Build Humanity's Last Settlement with Limited Resources"—a "Frostpunk on Water”.
JasonChen retweeted
Any movement, any subject, any environment. 📸 That's the creative freedom of Meshcapade's Markerless MoCapade. 🚀 We deliver the industry's most accurate 3D motion and body shape data from any single video source. Our AI transforms footage—from subtle social gestures to intense dynamic movements—into precise, high-fidelity 3D data ready for immediate integration (FBX, GLB). Cut the studio time. Get the motion you need, right now. It doesn't get SMPL-er than this. 😉 #MarkerlessMocap #GameDev #3DAnimation #Meshcapade #SMPLX