3D artist, game developer, indie

Joined April 2020
AI fun of the day 😁 The rotation was made with: huggingface.co/spaces/linoyt… It can be useful for some character/props references though
Peter D retweeted
Normal Map
Peter D retweeted
I like the way this node is organized; ResolutionMaster for ComfyUI- precise, visual control over resolution and aspect ratios; a full Preset Manager, you can create, save, import/export, and manage custom presets directly within the UI. github.com/Azornes/Comfyui-R…
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Stupid Flanders!
just checked... Ned Flanders has over 33k global eliminations in Fortnite lol 🥸
Peter D retweeted
Reposting this since I'm still using it daily 👋 #b3d
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Peter D retweeted
Here is my Parametric Filter for the #Photoshop Beta tinyurl.com/PhotoshopTexture… You can generate Normal, Roughness, Ambient Occlusion, and Height maps directly in Photoshop, with support for high-resolution and non-square textures. It currently requires the Photoshop Beta.
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Peter D retweeted
Waabs shared a quick 10-steps breakdown of their procedural lizard, part of their game Onora, where players take on different creature forms in a lost desert world. 🦎 See more: teddit.net/r/IndieDev/commen… #gamedev #indiegame #indiedev
Peter D retweeted
ComfyUI Video Stabilizer: Classic and Flow-based stabilization; offers crop, crop-and-pad, and expand framing modes; outputs a padding mask for use with outpainting models like Wan2.2 VACE. github.com/nomadoor/ComfyUI-…
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Peter D retweeted
The Style Thief addon was inspired by the photo texture heavy work of @Mrdodobird and @piotr_krynski Their courses and Patreon are incredible, if you want to learn the art of being super hacky check out everything they do. With that in mind here's me using the addon to remix Ian's classic Splash screen a bit superhivemarket.com/products…
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Peter D retweeted
Google has made an awesome proposal, subject to court approval, to open up Android in the US Epic v Google case and settle our disputes. It genuinely doubles down on Android's original vision as an open platform to streamline competing store installs globally, reduce service fees for developers on Google Play, and enable third-party in-app and web payments. This is a comprehensive solution, which stands in contrast to Apple’s model of blocking all competing stores and leaving payments as the only vector for competition. The public filings are live.
Exciting news! Together with Epic Games we have filed a proposed set of changes to Android and Google Play that focus on expanding developer choice and flexibility, lowering fees, and encouraging more competition all while keeping users safe. If approved, this would resolve our litigations. We look forward to discussing further with the Judge on Thursday.
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Peter D retweeted
What could be better than a brand new animation sample? Two brand new animation samples! Created by @AgoraStudio_, the A-COM Animatic Sample and A-COM Animation Sample showcase how to storyboard and animate a short in Unreal Engine from scratch. Check them out today: epic.gm/agora-animation-samp…
Peter D retweeted
Here is how you fix bad joint bending topology in UE5 - #unrealengine5tutorial #gamedevs
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Peter D retweeted
Can you believe it? You can get the Kang and Kodos Glider by linking your MyDisney and Epic accounts until February 28, 2026
Peter D retweeted
If you're playing on PC make sure you're using the latest graphics drivers. The game was stuttering for me and then I realized I was on old drivers and the minute I uptated it became super smooth again.
MY HONEST THOUGHTS ABOUT THE SIMPSONS SEASON ‼️🍩 It's the most unique season they have ever dropped. It's really fun to play, although it's pretty sweaty right now. I'll probably wait a few days until it settles down. I love how smooth the game feels thanks to the cartoony map, and the gunplay is amazing. The Simpsons weapons and items are super fun, and it's packed with the story too. I'm really excited to see where it leads! #Fortnite #FortniteNews
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Peter D retweeted
Yup. So good!!! I'm glad to see everyone is enjoying as much as I am!! So many cool things coming down the line!
THIS is exactly how mini seasons should be. The amount of detail and care throughout the map is INSANE. I am not a huge Simpsons fan but I am floored at how well this was handled. PLEASE more silly stuff like this epic AND MORE SILLY ITEMS! also all the haters real quiet now
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Hey friends, I'm looking for some (part time) 3D modeling work or consulting for companies wanting to switch to #Blender. Here's my resume - 3dsecrets.com/resume
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If you’re making some UI stuff, with enhanced input. The “is gamepad key” bool check is awesome to select which binding to display. I used the “any key” to set a bool “gamepad” and compare that bool to each input binding to select which to display. 🤷‍♂️ UI with UE5
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Replying to @evankinney @HYPEX
1) make post process material 2) something something custom depth 3) math 4) more math 5) profit Signed, The guy who made it for the trailer
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One awesome but unknown UE5 tool is the Dash RVT Blending, it let's you blend your Megascans meshes with your surfaces in seconds. Maybe it's something to try in your next Unreal Engine project?
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Peter D retweeted
PBD Self-collisions of 3000 particles. ~0.3ms per frame. I'm still amazed at how cool my module is. Especially compared to what's in the content instances. It looks like I'll finish it much faster than I thought.
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